Objective      Constantly improve my skills and create high quality 
	       animations in a studio environment.
 
Professional   Animator, September 2009 - Present
Experience     Red Eye Studio (High Voltage Software), Hoffman Estates, IL
                    Working on unannounced Wii title.

               Lead Animator, July 2007 - August 2009
	       Pendulum Studios, San Diego, CA
                    Responsible for leading the animation team, helping 
                    to develop the animation pipeline, training interns 
                    and writing tutorials, working with the Director and 
                    other departments (Riggers, Shader/Lighters, Asset 
                    Team), and creating high quality key-frame, 
                    motion capture, camera, and facial animation for 
                    various projects, including:
               “Singularity” Raven/Activision (Teaser Trailer and In-Game Cinematics)
               “Red Faction: Guerrilla” Volition/THQ (In-Game Cinematics)
               “Golden Axe: Beast Rider” Secret Level/Sega (In-Game Cinematics)
               “Silent Hill: Homecoming” Double Helix/Konami (In-Game Cinematics)
               “Ego Trip” Pendulum Studios (Short Film)

Skills		    Able to lead and work with a team
                    Realistic Facial Animation in Pendulum’s AlterEgo Division
                    Work well with deadlines and tight schedules 
                    Experience with motion capture as well as key-frame animation
 
Education	    Bachelor of Science in Computer Animation, 2005-2007
                    Full Sail Real World Education, Winter Park, FL      
                        Valedictorian, GPA 3.36

Software       Maya, MotionBuilder, 3ds Max Biped, After Effects, Photoshop, Premiere, MS Office

Awards &       Director’s Purchase Award, 2004    
Achievements   Carnegie Center for the Arts, Three Rivers, MI
	                Student artwork purchased by local art gallery