Objective Constantly improve my skills and create high quality
animations in a studio environment.
Professional Animator, September 2009 - Present
Experience Red Eye Studio (High Voltage Software), Hoffman Estates, IL
Working on unannounced Wii title.
Lead Animator, July 2007 - August 2009
Pendulum Studios, San Diego, CA
Responsible for leading the animation team, helping
to develop the animation pipeline, training interns
and writing tutorials, working with the Director and
other departments (Riggers, Shader/Lighters, Asset
Team), and creating high quality key-frame,
motion capture, camera, and facial animation for
various projects, including:
“Singularity” Raven/Activision (Teaser Trailer and In-Game Cinematics)
“Red Faction: Guerrilla” Volition/THQ (In-Game Cinematics)
“Golden Axe: Beast Rider” Secret Level/Sega (In-Game Cinematics)
“Silent Hill: Homecoming” Double Helix/Konami (In-Game Cinematics)
“Ego Trip” Pendulum Studios (Short Film)
Skills Able to lead and work with a team
Realistic Facial Animation in Pendulum’s AlterEgo Division
Work well with deadlines and tight schedules
Experience with motion capture as well as key-frame animation
Education Bachelor of Science in Computer Animation, 2005-2007
Full Sail Real World Education, Winter Park, FL
Valedictorian, GPA 3.36
Software Maya, MotionBuilder, 3ds Max Biped, After Effects, Photoshop, Premiere, MS Office
Awards & Director’s Purchase Award, 2004
Achievements Carnegie Center for the Arts, Three Rivers, MI
Student artwork purchased by local art gallery